Eric Wilkinson
Eric Wilkinson
Character Artist
Tampa, United States

Summary

Contract Availability: Not Available, 2 years out

Experienced 3D Artist with 20-plus years of experience in the field. Worked in many areas of the gaming industry from character design, modeling, and texturing to technical aspects like rigging and animation. First started working with the Commodore Amiga, working on my first animation for children learning shapes called "Circle and Square" designed using "deluxe paint 3" back in 1995. To stay current in this line of work the learning of new software and workflows never stops in this career. Today I'm skilled in sculpting, Texture Artist, Illustration, Lighting, and Storyboarding. I received my BFA focused in Computer Animation from the International Academy of Design and Technology.

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Skills

3D Animation3D ModelingCharacter ModelingHard Surface ModelingRiggingTexturingCharacter DesignCharacter AnimationPBR TexturingTexture Baking

Software proficiency

Maya
Maya
Mudbox
Mudbox
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
TopoGun
TopoGun
Unfold 3D
Unfold 3D
Photoshop
Photoshop
After Effects
After Effects
Illustrator
Illustrator
Quixel Suite
Quixel Suite
SketchBook Pro
SketchBook Pro
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Keyshot
Keyshot

Productions

    • Video Game
      The Soul Keeper
    • Year
      2017
    • Role
      Character Artist
    • Company
      Helm Systems
    • Video Game
      The Devergent Series Allegiant VR Experience
    • Year
      2016
    • Role
      Prop and Level Artist
    • Company
      Big Red Button Entertainment
    • Video Game
      John Wick Chronicles
    • Year
      2017
    • Role
      Prop and Level Artist
    • Company
      Big Red Button Entertainment

Experience

  • Senior 3D Artist at Sharecare
    Sarasota, United States of America
    May 2019 - April 2023

    Created many 3D assets from concepts to completion. Those assets were of the human body, organs, and diseases that all ran in unity. Those assets needed to run well enough to work on PC, VR, and IPAD. Also created large-scale scenes to showcase organic environments giving the user a feeling of being within the body.

  • Character Artist at Helm Systems
    Miami, United States of America
    January 2015 - January 2017

    Helm Systems is a great growing group of talented individuals that are trying to revolutionize VR gaming. I was brought on to create amazing dragons, and when I say create, I mean from concept drawings all the way to game ready animations.

  • Prop, Level Artist - Contract at Big Red Button Entertainment
    El Segundo, United States of America
    January 2015 - Present

    I have been in few contracts on and off for a couple of years now and I would like to say I do love working with Big Red Buttons amazing talent! I meanly work on props and other things they need throughout production.

  • Zbrush Instructor at Sanford Brown College
    Tampa, United States of America
    October 2015 - November 2016

    I enjoyed working with future talent, and had the pleasure of instructing them on one of the most utilized 3D softwares today.

  • 3D Designer at Technology Transfer Services
    Tampa, United States of America
    January 2012 - Present

    My responsibilities are to create stunning illustrations and 3D animations for large clients, like Exxon Mobile. Many of the things we design there is interactive learning tools developed using real time engines, to teach people to perform their jobs correctly and safely. I also manage the group of talented individuals to ensure their project is meeting the client's desired deadlines and quality.